Flagship World

Klamath

Persistent Minecraft 1.12.2 Forge server with Fallout-inspired atmosphere, deep industrial progression, and operator-grade maintenance.

Endpoint 192.168.1.151:25568 Checking status...

Mode

PvE, no forced PvP

Version

Minecraft Java 1.12.2, Forge modpack

Policy

No pay-to-win, no planned wipes

Operations

Active administration, rollback-ready backups

Overview

Khlamat is built for players who want long-horizon worlds, not disposable seasonal resets. It combines heavy 1.12.2 industrial stacks with selective magic systems, then grounds everything in one coherent post-apocalyptic setting.

The world is designed as a living archive. Historic bases remain, new districts are added, and infrastructure grows over time. You are not joining a fresh map race. You are joining a world with history and room for serious projects.

Gameplay Pillars

Industrial Mastery

Scale from compact automation to multi-zone factory networks: energy, fluids, storage, and logistics at mega-base scope.

Magic as Alternate Path

Arcane progression is not decorative. It unlocks distinct strategies and complements high-tech builds.

Transport Infrastructure

Metro and route planning matter. Bases are not isolated islands; they become part of a shared network.

Persistent Economy of Effort

Time invested keeps value. The core principle is continuity: preserve achievements and expand the world deliberately.

Modpack Highlights (Content Mods Only)

Based on your current pack list, this section excludes libraries, core dependencies, optimization, and purely technical service mods.

Magic and Progression

Astral Sorcery, Botania, Thaumcraft, Roots, Mahou Tsukai, Enchanting Plus.

World and Exploration

Atum, Mystical World, Natura, Mowzie's Mobs, Forestry, Binnie's Mods.

Building and Visual Identity

Chisel, BiblioCraft, Tinkers' Construct, Better Builder's Wands, Backpack, Iron Chests.

Industrial and Automation Gameplay

IndustrialCraft 2, BuildCraft, Ender IO, Thermal suite, Extreme Reactors, Draconic Evolution, Applied Energistics 2 ecosystem, Logistics Pipes, Refined Storage, Extra Utilities 2.

Open full categorized mod list

Tech and Automation

Actually Additions, Additional Pipes, Advanced Solar Panels, Advanced Machines, Applied Energistics 2 (AE2 UEL), AE2 Stuff, AE2 Utilities, AE Additions, AEM, BuildCraft, ComputerCraft, Draconic Evolution, Ender IO, Energy Control, Energy Converters, Extra Cells, Extra CPUs, Extra Utilities 2, Extreme Reactors, Flux Networks, IndustrialCraft 2, Industrial Foregoing, Integrated Dynamics, Logistics Pipes, OpenComputers, PackagedAuto, PackagedDraconic, PipeMaster, Railcraft, Refined Storage, Solar Flux Reborn, Thermal Dynamics, Thermal Expansion, Thermal Foundation, Thermal Innovation, Thermal Solars, Tiny Mob Farm, Wireless Crafting Terminal, YABBA.

Magic and Arcane

Astral Sorcery, Botania, Enchanting Plus, Mahou Tsukai, Roots, Thaumcraft.

World, Biomes, Mobs, Adventure

Atum, Binnie's Mods, Forestry, Mowzie's Mobs, Mystical World, Natura.

Building and Decoration

Backpack, Better Builder's Wands, BiblioCraft, Chisel, Iron Chests, Tinkers' Construct.

Server Ops and Gameplay Utilities

ChickenChunks, Chunkloaders, Chunk Pregenerator, Clumps, FTB Quests, FTB Utilities, Harvest, Item Filters, JEI, Just Enough Energistics, Patchouli, Sampler, So Many Enchantments, UniDict, WorldEdit.

Join Protocol

  1. Apply in Telegram. Introduce yourself and confirm you understand PvE and fairness rules.
  2. Receive onboarding package. You get modpack details, access terms, and current technical requirements.
  3. Prepare client correctly. Use the approved pack only, allocate suitable RAM, and keep Java stable.
  4. Connect and settle. Start from hub, inspect transport lines, and choose a base location with intent.

Access is subscription-based to keep moderation load controlled and protect world integrity.

Rules and Fair Play

No claim-plugin dependency by default. Enforcement is moderation-first with logs, backups, and controlled access.

World Design

Setting direction is Fallout-inspired: industrial ruins, improvised civil zones, and transport as civilization backbone. The Strip-styled hub and metro framework make the world legible and navigable at scale.

World evolution is additive. Major builds stay. New expansions connect into existing history instead of replacing it. This keeps exploration meaningful for old and new players.

Web Map Status

Current mod list does not include a ready-to-use web map mod, so an in-browser live map is not enabled out of the box right now.

Good implementation path for this Forge 1.12.2 stack: add a dedicated server-side web-map solution (most commonly Dynmap for Forge), run pre-render, and publish behind auth or allowlist if map privacy matters.

Map endpoint not configured yet

Probe status planned

Waiting for Dynmap web endpoint. If offline, check Dynmap webserver port and firewall.

Open map

FAQ

Do you wipe the map?
No planned wipes. Migration is considered only for severe technical incidents, with maximum preservation.
Is this pay-to-win?
No. Subscription controls access and funds operations. Gameplay power is earned in-world.
Can new modded players join?
Yes, if they are ready to learn and follow pack discipline. Community support is available during onboarding.
How much RAM should I allocate?
Typically 4-6 GB for stable play on this modpack profile.
Where are incident reports handled?
Telegram is primary for support and escalation.

Community and Support

Core communications run through Telegram. It is the source of truth for announcements, onboarding, and incident updates.

Open Telegram channel