Mode
PvE, no forced PvP
Flagship World
Persistent Minecraft 1.12.2 Forge server with Fallout-inspired atmosphere, deep industrial progression, and operator-grade maintenance.
192.168.1.151:25568
Checking status...
PvE, no forced PvP
Minecraft Java 1.12.2, Forge modpack
No pay-to-win, no planned wipes
Active administration, rollback-ready backups
Khlamat is built for players who want long-horizon worlds, not disposable seasonal resets. It combines heavy 1.12.2 industrial stacks with selective magic systems, then grounds everything in one coherent post-apocalyptic setting.
The world is designed as a living archive. Historic bases remain, new districts are added, and infrastructure grows over time. You are not joining a fresh map race. You are joining a world with history and room for serious projects.
Scale from compact automation to multi-zone factory networks: energy, fluids, storage, and logistics at mega-base scope.
Arcane progression is not decorative. It unlocks distinct strategies and complements high-tech builds.
Metro and route planning matter. Bases are not isolated islands; they become part of a shared network.
Time invested keeps value. The core principle is continuity: preserve achievements and expand the world deliberately.
Based on your current pack list, this section excludes libraries, core dependencies, optimization, and purely technical service mods.
Astral Sorcery, Botania, Thaumcraft, Roots, Mahou Tsukai, Enchanting Plus.
Atum, Mystical World, Natura, Mowzie's Mobs, Forestry, Binnie's Mods.
Chisel, BiblioCraft, Tinkers' Construct, Better Builder's Wands, Backpack, Iron Chests.
IndustrialCraft 2, BuildCraft, Ender IO, Thermal suite, Extreme Reactors, Draconic Evolution, Applied Energistics 2 ecosystem, Logistics Pipes, Refined Storage, Extra Utilities 2.
Actually Additions, Additional Pipes, Advanced Solar Panels, Advanced Machines, Applied Energistics 2 (AE2 UEL), AE2 Stuff, AE2 Utilities, AE Additions, AEM, BuildCraft, ComputerCraft, Draconic Evolution, Ender IO, Energy Control, Energy Converters, Extra Cells, Extra CPUs, Extra Utilities 2, Extreme Reactors, Flux Networks, IndustrialCraft 2, Industrial Foregoing, Integrated Dynamics, Logistics Pipes, OpenComputers, PackagedAuto, PackagedDraconic, PipeMaster, Railcraft, Refined Storage, Solar Flux Reborn, Thermal Dynamics, Thermal Expansion, Thermal Foundation, Thermal Innovation, Thermal Solars, Tiny Mob Farm, Wireless Crafting Terminal, YABBA.
Astral Sorcery, Botania, Enchanting Plus, Mahou Tsukai, Roots, Thaumcraft.
Atum, Binnie's Mods, Forestry, Mowzie's Mobs, Mystical World, Natura.
Backpack, Better Builder's Wands, BiblioCraft, Chisel, Iron Chests, Tinkers' Construct.
ChickenChunks, Chunkloaders, Chunk Pregenerator, Clumps, FTB Quests, FTB Utilities, Harvest, Item Filters, JEI, Just Enough Energistics, Patchouli, Sampler, So Many Enchantments, UniDict, WorldEdit.
Access is subscription-based to keep moderation load controlled and protect world integrity.
No claim-plugin dependency by default. Enforcement is moderation-first with logs, backups, and controlled access.
Setting direction is Fallout-inspired: industrial ruins, improvised civil zones, and transport as civilization backbone. The Strip-styled hub and metro framework make the world legible and navigable at scale.
World evolution is additive. Major builds stay. New expansions connect into existing history instead of replacing it. This keeps exploration meaningful for old and new players.
Current mod list does not include a ready-to-use web map mod, so an in-browser live map is not enabled out of the box right now.
Good implementation path for this Forge 1.12.2 stack: add a dedicated server-side web-map solution (most commonly Dynmap for Forge), run pre-render, and publish behind auth or allowlist if map privacy matters.
Map endpoint not configured yet
Probe status planned
Waiting for Dynmap web endpoint. If offline, check Dynmap webserver port and firewall.
Core communications run through Telegram. It is the source of truth for announcements, onboarding, and incident updates.